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  2. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    On 12 July he posted the Game-Maker 3.0 source to GitHub, under the MIT license, [6] suggesting that although people were free to use the code how they liked, "if there is interest in preserving the old games you guys made then porting Game-Maker to modern OSes is the first step."

  4. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    On 19 February 2021, representatives claiming to be from Take-Two Interactive sent DMCA takedown notices to the team behind re3 and reVC, which were source code recreations of Grand Theft Auto III and Grand Theft Auto: Vice City respectively, whose goal was a modernised and improved version of the games which can be ported and played on ...

  5. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  6. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be used to develop more advanced games that could not be created just by using the visual programming features.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS

  8. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.

  9. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    The most recent release is r2, released on February 5, 2012. [25] This version largely defined the software's visual programming language and separately supported Python scripting. [26] Construct Classic was discontinued on April 20, 2013, to allow the development team to focus more on Construct 2. [27]