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  2. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  3. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model.

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  6. Navigation mesh - Wikipedia

    en.wikipedia.org/wiki/Navigation_mesh

    A navigation mesh, or navmesh, is an abstract data structure used in artificial intelligence applications to aid agents in pathfinding through complicated spaces. This approach has been known since at least the mid-1980s in robotics , where it has been called a meadow map , [ 1 ] and was popularized in video game AI in 2000.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The model describes the process of forming the shape of an object. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool , and models scanned into a computer from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools ...

  8. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures . It enables beginners to produce basic animations and digital images , along with the extensive availability of third-party digital 3D models.

  9. Meshfree methods - Wikipedia

    en.wikipedia.org/wiki/Meshfree_methods

    Because a triangular mesh can be generated automatically, it becomes much easier in re-meshing and hence enables automation in modeling and simulation. In addition, W2 models can be made soft enough (in uniform fashion) to produce upper bound solutions (for force-driving problems).