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  2. Digital camera modes - Wikipedia

    en.wikipedia.org/wiki/Digital_camera_modes

    Exposure is further controlled in each of the above modes with an independent setting for: Ev: Exposure value enables an increase/decrease in image exposure compensation to make the resulting image brighter/darker, typically selectable in steps of whole or partial exposure "stops" (discrete widening/tightening of the aperture). Many cameras ...

  3. Chroma key - Wikipedia

    en.wikipedia.org/wiki/Chroma_key

    An optical printer with two projectors, a film camera and a "beam splitter", was used to combine the actor in front of a blue screen together with the background footage, one frame at a time. In the early 1970s, American and British television networks began using green backdrops instead of blue for their newscasts.

  4. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.

  5. Exposure value - Wikipedia

    en.wikipedia.org/wiki/Exposure_value

    The 1964 ASA standard for automatic exposure controls for cameras, ASA PH2.15-1964, took the same approach, and also used the more descriptive term camera exposure settings. Common practice among photographers is nonetheless to use "exposure" to refer to camera settings as well as to photometric exposure.

  6. Exposure (photography) - Wikipedia

    en.wikipedia.org/wiki/Exposure_(photography)

    The image has been deliberately overexposed by +1 EV to compensate for the bright sunlight and the exposure time calculated by the camera's program automatic metering is still 1/320 s. The purpose of an exposure meter is to estimate the subject's mid-tone luminance and indicate the camera exposure settings required to record this as a mid-tone ...

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window. Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world ...

  8. Exposure compensation - Wikipedia

    en.wikipedia.org/wiki/Exposure_compensation

    Camera exposure compensation is commonly stated in terms of EV units; 1 EV is equal to one exposure step (or stop), corresponding to a doubling of exposure. Exposure can be adjusted by changing either the lens aperture or the exposure time; which one is changed usually depends on the camera's exposure mode.

  9. Shutter speed - Wikipedia

    en.wikipedia.org/wiki/Shutter_speed

    According to exposure value formula, doubling the exposure time doubles the amount of light (subtracts 1 EV). Reducing the aperture size at multiples of one over the square root of two lets half as much light into the camera, usually at a predefined scale of f /1, f /1.4, f /2, f /2.8, f /4, f /5.6, f /8, f /11, f /16, f /22, and so on.