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  2. Questionnaire construction - Wikipedia

    en.wikipedia.org/wiki/Questionnaire_construction

    Usability testing focuses on how people interact with the survey, such as navigating the survey, entering survey responses, and finding help information. Vignettes are short descriptions of hypothetical situations that are presented to research participants to examine their survey-relevant decisions.

  3. Cognitive pretesting - Wikipedia

    en.wikipedia.org/wiki/Cognitive_pretesting

    It allows survey researchers to collect feedback regarding survey responses and is used in evaluating whether the question is measuring the construct the researcher intends. The data collected is then used to adjust problematic questions in the questionnaire before fielding the survey to the full sample of people.

  4. Questionnaire - Wikipedia

    en.wikipedia.org/wiki/Questionnaire

    A questionnaire is a research instrument that consists of a set of questions (or other types of prompts) for the purpose of gathering information from respondents through survey or statistical study. A research questionnaire is typically a mix of close-ended questions and open-ended questions.

  5. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  6. Survey methodology - Wikipedia

    en.wikipedia.org/wiki/Survey_methodology

    Survey methodology is "the study of survey methods". [1] As a field of applied statistics concentrating on human-research surveys, survey methodology studies the sampling of individual units from a population and associated techniques of survey data collection, such as questionnaire construction and methods for improving the number and accuracy of responses to surveys.

  7. Evidence-based scheduling - Wikipedia

    en.wikipedia.org/wiki/Evidence-based_Scheduling

    Evidence-based scheduling is a software estimation approach created by Joel Spolsky, a commentator on software engineering principles. Evidence-based Scheduling is based on at least two core ideas: including all time spent, and using a Monte Carlo completion date prediction method. Evidence-based scheduling is an example of an evidence-based ...

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