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The site first started out as a talent calculator for the game. It was in beta from April 4 to June 25, 2006, [7] and the database was released on June 26, 2006. [8] Wowhead functions as a user generated database relying upon players of World of Warcraft themselves, although the information is uploaded automatically through a client-side program.
He spoke of the possibility of "Pristine" realms, with many of the new features turned off, to make leveling harder, and social interaction more prevalent in the game. [2] [3] On November 3, 2017, Blizzard announced World of Warcraft: Classic, an official "vanilla server", in response to the popularity of Nostalrius and Elysium Project. [4]
Classic recreates the game in the state it was in during patch 1.12.1, c. September 2006, before the launch of The Burning Crusade expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. [3]
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. [ 2 ]
GSC Game World's Cossacks series brought population caps into the tens of thousands. Dungeon Keeper (1997), Populous: The Beginning (1998), Jeff Wayne's The War of the Worlds (1998), Warzone 2100 (1999), Machines (1999), Homeworld (1999), and Dark Reign 2 (2000) were among the first completely 3D real-time strategy titles.
Graph of world population over the past 12,000 years . As a general rule, the confidence of estimates on historical world population decreases for the more distant past. Robust population data exist only for the last two or three centuries. Until the late 18th century, few governments had ever performed an accurate census.
As of 2009, the average birth rate (unclear whether this is the weighted average rate per country [with each country getting a weight of 1], or the unweighted average of the entire world population) for the whole world is 19.95 per year per 1000 total population, a 0.48% decline from 2003's world birth rate of 20.43 per 1000 total population.