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In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]
In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.
Pages for logged out editors learn more. Contributions; Talk; StringBuffer
In computer science, string interning is a method of storing only one copy of each distinct string value, which must be immutable. [1] Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned.
The RFC specifies this code should be returned by teapots requested to brew coffee. [18] This HTTP status is used as an Easter egg in some websites, such as Google.com's "I'm a teapot" easter egg. [19] [20] [21] Sometimes, this status code is also used as a response to a blocked request, instead of the more appropriate 403 Forbidden. [22] [23]
The immutable keyword denotes data that cannot be modified through any reference. The const keyword denotes a non-mutable view of mutable data. Unlike C++ const, D const and immutable are "deep" or transitive, and anything reachable through a const or immutable object is const or immutable respectively. Example of const vs. immutable in D
Some of these languages with immutable strings also provide another type that is mutable, such as Java and .NET's StringBuilder, the thread-safe Java StringBuffer, and the Cocoa NSMutableString. There are both advantages and disadvantages to immutability: although immutable strings may require inefficiently creating many copies, they are ...
For codes from 0 to 127, the original 7-bit ASCII standard set, most of these characters can be used without a character reference. Codes from 160 to 255 can all be created using character entity names. Only a few higher-numbered codes can be created using entity names, but all can be created by decimal number character reference.