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In computer science, software pipelining is a technique used to optimize loops, in a manner that parallels hardware pipelining. Software pipelining is a type of out-of-order execution , except that the reordering is done by a compiler (or in the case of hand written assembly code , by the programmer) instead of the processor .
A spacetime diagram is a graphical illustration of locations in space at various times, especially in the special theory of relativity.Spacetime diagrams can show the geometry underlying phenomena like time dilation and length contraction without mathematical equations.
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
Seymour Cray's CDC 6600 from 1964 is often mentioned as the first superscalar design. The 1967 IBM System/360 Model 91 was another superscalar mainframe. The Intel i960CA (1989), [3] the AMD 29000-series 29050 (1990), and the Motorola MC88110 (1991), [4] microprocessors were the first commercial single-chip superscalar microprocessors.
The current register pipeline of the ALU (to bypass by one stage): blue arrow; The current register pipeline of the access stage (which is either a loaded value or a forwarded ALU result, this provides bypassing of two stages): purple arrow. Note that this requires the data to be passed backwards in time by one cycle.
The first time a conditional jump instruction is encountered, there is not much information to base a prediction on. But the branch predictor keeps records of whether branches are taken or not taken. When it encounters a conditional jump that has been seen several times before, then it can base the prediction on the history.
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Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.