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AMD Core Math Library (ACML) is an end-of-life [1] software development library released by AMD, replaced by many open source libraries, including AMD libm 4.0. This library provides mathematical routines optimized for AMD processors. The successor to ACML is the AMD Optimizing CPU Libraries (AOCL), a set of mostly open source libraries ...
In 2008, AMD deprecated the APL library in favor of an open-source derivative named Framewave. [ 1 ] [ 2 ] [ 3 ] Framewave is available as 32- and 64-bit static libraries for GCC 4.3 and Microsoft Visual Studio 2008, and as 32- and 64-bit dynamic libraries for the operating systems Linux, macOS , Solaris, and Windows.
The AMD Optimizing C/C++ Compiler (AOCC) is an optimizing C/C++ and Fortran compiler suite from AMD targeting 32-bit and 64-bit Linux platforms. [ 1 ] [ 2 ] It is a proprietary fork of LLVM + Clang with various additional patches to improve performance for AMD's Zen microarchitecture in Epyc , and Ryzen microprocessors.
ROCm as a stack ranges from the kernel driver to the end-user applications. AMD has introductory videos about AMD GCN hardware, [10] and ROCm programming [11] via its learning portal. [12] One of the best technical introductions about the stack and ROCm/HIP programming, remains, to date, to be found on Reddit. [13]
AMD Generic Encapsulated Software Architecture (AGESA) is a procedure library developed by Advanced Micro Devices (AMD), used to perform the Platform Initialization ...
It, together with UVD 6.0, can be found on 3rd generation of Graphics Core Next (GCN3) with "Tonga" and "Fiji" (VCE 3.0) based graphics controller hardware, which is now used AMD Radeon Rx 300 series (Pirate Islands GPU family) and VCE 3.4 by actual AMD Radeon Rx 400 series and AMD Radeon 500 series (both Polaris GPU family).
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AMD Software supports the following AMD (and ATI-tradition) product lines targeted at rendering: . Graphics processing units (GPUs) Accelerated processing units (APUs) The following product lines are probably [original research?] not supported by AMD Software, but instead by some other software, which (for example) is OpenGL-certified: