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  2. BTDigg - Wikipedia

    en.wikipedia.org/wiki/BTDigg

    BTDigg was founded by Nina Evseenko in January 2011. The site is also available via the I2P network and Tor.In March–April 2011, several new features were introduced, among them web plugin to search with one click, qBittorrent plugin, showing torrent info-hash as QR code picture, torrent fakes and duplicates detection, and charts of the popular torrents in soft real-time.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  4. Comparison of BitTorrent sites - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_BitTorrent_sites

    BitTorrent sites may operate a BitTorrent tracker and are often referred to as such. Operating a tracker should not be confused with hosting content. A directory allows users to browse the content available on a website based on various categories.

  5. BitTorrent - Wikipedia

    en.wikipedia.org/wiki/BitTorrent

    The first release of the BitTorrent client had no search engine and no peer exchange. Up until 2005, the only way to share files was by creating a small text file called a "torrent", that they would upload to a torrent index site. The first uploader acted as a seed, and downloaders would initially connect as peers. Those who wish to download ...

  6. Comparison of BitTorrent clients - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_BitTorrent...

    The following is a general comparison of BitTorrent clients, which are computer programs designed for peer-to-peer file sharing using the BitTorrent protocol. [1]The BitTorrent protocol coordinates segmented file transfer among peers connected in a swarm.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  9. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Should the latency between players exceed an established buffer window for the remote player, the game must wait, causing the screens to "freeze". This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [ 4 ]