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This image was previously a featured picture, but community consensus determined that it no longer meets our featured-picture criteria.If you have a high-quality image that you believe meets the criteria, be sure to upload it, using the proper free-license tag, then add it to a relevant article and nominate it.
The Vector templates below can be used to derive images with, for example, Inkscape. This is the method with the greatest potential. This is the method with the greatest potential. See Human body diagrams/Inkscape tutorial for a basic description in how to do this.
The appendicular skeleton and the axial skeleton together form the complete skeleton. Please note this diagram omits the intermediate phalanges of the 2nd-5th toes on both feet (the great toe does not have an intermediate phalanx). Date: 3 January 2007: Source: i did it myself: Author: LadyofHats Mariana Ruiz Villarreal: Permission (Reusing ...
Polykleitos may have used the distal phalanx of the little finger as the basic module for determining the proportions of the human body, scaling this length up repeatedly by √ 2 to obtain the ideal size of the other phalanges, the hand, forearm, and upper arm in turn.
the adult skull is normally made up of 22 bones. Except for the mandible, all of the bones of the skull are joined together by sutures, semi-rigid articulations formed by bony ossification, the presence of Sharpey's fibres permitting a little flexibility: Date: 4 January 2007: Source: made it myself: Author: LadyofHats Mariana Ruiz Villarreal ...
These 50 printable pumpkin carving templates are ready to inspire you. On each image, click "save image as" and save the JPEGs to your computer desktop. From there, you can print them!
Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.
Viable hand geometry devices have been manufactured since the early 1970s, making hand geometry the first biometric to find widespread computerized use. [4] Robert Miller realized the distinctive features of hand sizes and shapes could be used for identification and patented the first automated hand geometry device at the Stanford Research Institute in 1971.