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"roll a die" will roll a six-sided die, [95] [23] and since c. August 2019, four, eight, ten, twelve or twenty-sided dice individually or as multiples in user selected combinations, all with an optional modifier to either add or subtract from the roll total.
Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.
Boggle Bowl, in which players roll their own dice and compete to build longer words, in order to move their token toward their goal on a (bowl-shaped) playing area. Similar to Scrabble, the play area has special spaces, but here they alter the play for the next round.
The Twenty-Sided Tavern is the venue where people gather to tell and retell stories set in a fantasy world. Though some story elements are set, much of the plot is revealed by audience choice, random dice rolls, or improvised parts.
An "average roll" of three six sided dice generates a total of 10.5; this makes an "average" skill check (a skill of 10, based on an unmodified attribute) equally likely to succeed or fail. Making statistic and skill checks in GURPS is the reverse of the mechanics of most other RPGs, where the higher the total of the die roll, the better.
Any character with high enough scores and successful dice rolling can have a psionic talent called a "wild talent". Any player character in the Dark Sun world will have psionic talent. [6] Characters with psionic abilities also have Psionic Strength Points (PSPs) and a Mental Armor Class (MAC). Many of the powers were also altered in this revision.
7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...
Computer programs usually play rollouts where the number of games is a multiple of 36, and ensure that the first dice roll is uniformly distributed. That is, 1/36 of the played games will start with a roll of 1-1, another 36th will start with 1-2, and so on. A common length for a rollout is 36x36 = 1296, in which each possible combination is ...