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Tailwind CSS is an open-source CSS framework. Unlike other frameworks, like Bootstrap , it does not provide a series of predefined classes for elements such as buttons or tables. Instead, it creates a list of "utility" CSS classes that can be used to style each element by mixing and matching.
This is done through custom Cascading Style Sheets stored in subpages of the user's "User" page. E.g. To create your own CSS modifications for the skin you are presently using, create a page at Special:MyPage/skin.css containing the CSS you want to use (to apply your changes regardless which skin you are using, put them in Special:MyPage/common ...
A hex triplet is a six-digit (or eight-digit), three-byte (or four-byte) hexadecimal number used in HTML, CSS, SVG, and other computing applications to represent colors.The bytes represent the red, green, and blue components of the color.
If one layer contains a homogeneous color, such as the gray color (0.8, 0.8, 0.8), multiply blend mode is equivalent to a curve that is simply a straight line. This is also equivalent to using this gray value as opacity when doing "normal mode" blend with a black bottom layer.
In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.
Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas).Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance.
Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp).
Opacity is the measure of impenetrability to electromagnetic or other kinds of radiation, especially visible light. In radiative transfer , it describes the absorption and scattering of radiation in a medium , such as a plasma , dielectric , shielding material , glass, etc.