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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The development of MakeHuman is derived from a detailed technical and artistic study of the morphological characteristics of the human body. The work deals with morphing, using linear interpolation of both translation and rotation. With these two methods, together with a simple calculation of a form factor and an algorithm of mesh relaxing, it ...

  3. Asynchronous multi-body framework - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_multi-body...

    Asynchronous multi-body framework (AMBF) is an open-source 3D versatile simulator for robots developed in April 2019. This multi-body framework provides a real-time dynamic simulation of multi-bodies such as robots, free bodies, and multi-link puzzles, paired with real-time haptic interaction with various input devices. [1]

  4. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels , can be removed or made transparent to allow better study of individual body parts.

  5. Vortex (software) - Wikipedia

    en.wikipedia.org/wiki/Vortex_(software)

    Georgia State University’s AnimatLab project, which is a simulation software environment that models how the body and nervous system dynamically interact in a Vortex-governed virtual physical world where relevant neural and physical parameters can be observed and manipulated. [6]

  6. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Cloth: [9] Released in 2008, Havok Cloth deals with efficient simulation of character garments and soft body dynamics. Havok Destruction (discontinued): Also released in 2008, Havok Destruction provides tools for creation of destructible and deformable rigid body environments.

  7. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

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  9. Mind uploading - Wikipedia

    en.wikipedia.org/wiki/Mind_uploading

    The simulated mind could be within a virtual reality or simulated world, supported by an anatomic 3D body simulation model. Alternatively, the simulated mind could reside in a computer inside—or either connected to or remotely controlled by—a (not necessarily humanoid ) robot , biological, or cybernetic body.