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Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
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In response to the report by speedrun.com, Dream commissioned a report by an anonymous statistician, who Dream claimed was an astrophysicist. They argued that the odds of a Minecraft speedrunner seeing luck comparable to Dream's was 1 in 10 million, instead of the speedrun.com team's 1 in 7.5 trillion.
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
Minecraft: 1.16 Random Seed Glitchless No Reignex $10,000 A second prize pool of $20,000 was provided by Dream, offering $4,000 for the first five runs under 15 minutes. Held online due to the ongoing COVID-19 pandemic. May 28–May 31, 2021 [114] Super Mario Sunshine: Any% JJsrll $5,000 Held online due to the ongoing COVID-19 pandemic.
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. [2] Held since 2010, the events have raised money for several charities.
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.