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Genshin Impact [b] is a 2020 ... representing the highest ever first-year launch revenue for any ... who had created humans using the power of Primordial Seawater ...
Cai made his first appearance on the list in 73rd place at ¥56 billion (US$8.7 billion). Among the first 100 people on the list, Cai was the only person who made his fortune in the Chinese video game industry. [1] He is the richest person in Jinan. [2]
MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai series, Tears of Themis, Genshin Impact, and Zenless Zone Zero.
During community events, the most popular design created by fans for him was a bald character with no distinct features and the character "Wei" written on his face. [ 3 ] [ 14 ] Liu later appeared in various media activities as the character Da Wei and even appeared as a game character in miHoYo's Houkai Gakuen 2 .
Genshin Impact, another game developed by miHoYo, also heavily borrows the character designs of the Honkai series, [25] and is thus considered by fans to be a spin-off of the Honkai series. This was confirmed by CEO Cai Haoyu in 2021, who named the Honkai Universe as one of the primary reasons for Genshin Impact's development. [26]
Name Year Developer Publisher Original platform(s) Costs (million US$) Development Marketing Total Total (2023 inflation); Genshin Impact: 2020 [a]: miHoYo: Android, iOS, PS4, Windows
Some of Genshin Impact's characters were first introduced in an official manga released prior to the game's launch. [3] Genshin Impact producer Cai Haoyu said that characters are one of the most important components of the game. The characters have unique gameplay based on different elements, which represent the cultural characteristics of the ...
Genius Invokation TCG was first announced in the announcement live stream for the Version 3.1 update of Genshin Impact on September 16, 2022, in which Michael, Genshin Impact's Head of Marketing for Mainland China at the time, stated that the mode was primarily designed to be a "light and casual" PvE experience, with no rewards for multiplayer ...