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Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).
Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment.
Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. [1] [2] The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment ...
Large virtual communities and metaverse platforms have formed around social virtual worlds that can be accessed with VR technologies. Popular examples include VRChat, Horizon Worlds, Rec Room, and AltspaceVR, but also social virtual worlds that were originally developed without support for VR, for example Roblox.
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VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey [2] and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds.