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  2. Karel (programming language) - Wikipedia

    en.wikipedia.org/wiki/Karel_(programming_language)

    Karel is an educational programming language for beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word robot in his play R.U ...

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Programming classes utilizing Minecraft were also started by the University of California, which aims to teach children aged 8–18 how to program applications. [ 63 ] [ 66 ] [ 61 ] In 2011, " MinecraftEDU " was created as a paid mod sold to schools that enabled the teaching of a wider variety of subjects including language, history and art. [ 67 ]

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  6. Programming in the large and programming in the small

    en.wikipedia.org/wiki/Programming_in_the_large...

    The terms were coined by Frank DeRemer and Hans Kron in their 1975 paper "Programming-in-the-large versus programming-in-the-small", [1] in which they argue that the two are essentially different activities, and that typical programming languages, and the practice of structured programming, provide good support for the latter, but not for the ...

  7. Esoteric programming language - Wikipedia

    en.wikipedia.org/wiki/Esoteric_programming_language

    An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke.

  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics , a shader is a computer program that calculates the appropriate levels of light , darkness , and color during the rendering of a 3D scene —a process known as shading .

  9. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    The caustics texture can either be a static image that is animated to mimic the effects of caustics, or a Real-time calculation of caustics onto a blank image. [34] The latter is more complicated and requires backwards ray tracing to simulate photons moving through the environment of the 3D render. [ 33 ]