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Project IDX is an online integrated development environment (IDE) developed by Google. [2] It is based on Visual Studio Code , and the infrastructure runs on Google Cloud . In addition to including the features, languages and plugins supported by VS Code , it has unique functionality built by Google.
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
IronPython allows running Python 2.7 programs (and an alpha, released in 2021, is also available for "Python 3.4, although features and behaviors from later versions may be included" [170]) on the .NET Common Language Runtime. [171] Jython compiles Python 2.7 to Java bytecode, allowing the use of the Java libraries from a Python program. [172]
GitHub Copilot is the evolution of the "Bing Code Search" plugin for Visual Studio 2013, which was a Microsoft Research project released in February 2014. [9] This plugin integrated with various sources, including MSDN and Stack Overflow, to provide high-quality contextually relevant code snippets in response to natural language queries.
Yahoo! Groups uses Python "to maintain its discussion groups" [citation needed] YouTube uses Python "to produce maintainable features in record times, with a minimum of developers" [25] Enthought uses Python as the main language for many custom applications in Geophysics, Financial applications, Astrophysics, simulations for consumer product ...
Project Jupyter's name is a reference to the three core programming languages supported by Jupyter, which are Julia, Python and R. Its name and logo are an homage to Galileo's discovery of the moons of Jupiter, as documented in notebooks attributed to Galileo. Jupyter is financially sponsored by NumFOCUS. [1]
Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.
The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...