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During the 1950s, Slick was an adventurer. He turned his attention to expeditions to investigate the Loch Ness Monster, the Yeti, [2] Bigfoot and the Trinity Alps giant salamander. Slick's interest in cryptozoology was little known until the 1989 publication of the biography Tom Slick and the Search for Yeti, by Loren Coleman.
Field Guide to Memory is a "keepsake game" where players create a physical artifact as part of the game mechanics. [1] [2] Players follow daily prompts that ask them to write, create art, and do other physical activities in the real world, often involving nature.
Mission Kathmandu: The Adventures of Nelly and Simon (French: Nelly et Simon: Mission Yéti, lit. 'Nelly and Simon: Mission Yeti'), also known as The Yeti Adventures [1] and A Yeti Adventure, [2] is a 2017 French-language Canadian 3D animated adventure comedy film directed by Nancy Florence Savard and Pierre Greco, from a screenplay by Greco and André Morency [].
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Field Guide to Encounters is a science-fantasy system with Dungeons & Dragons-like character classes and skill levels. [1] The game includes 34 occupations, rules for mutations, lycanthropy, psionics, "manitou combat," and character godhood, plus over 600 monsters. [1]
YETI Holdings, Inc. is an American brand of outdoor recreation products, headquartered in Austin, Texas, [2] specializing in outdoor products such as ice chests, vacuum-insulated stainless-steel drinkware, soft coolers, dry bags, and related accessories. [2]
The Peterson Identification System is a practical method for the field identification of animals, plants and other natural phenomena. It was devised by ornithologist Roger Tory Peterson in 1934 for the first of his series of Field Guides [1] (See Peterson Field Guides.) Peterson devised his system "so that live birds could be identified readily ...
This game, controlled by the arrow keys, is the first of a series of games focusing more on the yeti, instead of the penguin and his attempts at flight. The yeti surfs up and down a big wave, trying to pull off tricks and hit penguins out of the air. The wave gradually shrinks until the end of the game.