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  2. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory ...

  3. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Vertex buffer A rendering resource managed by a rendering API holding vertex data. May be connected by primitive indices to assemble rendering primitives such as triangle strips. Also known as a Vertex buffer object in OpenGL. Vertex cache A specialised read-only cache in a graphics processing unit for buffering indexed vertex buffer reads ...

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Type: Determines the type of resource: surface, volume, texture, cube texture, volume texture, surface texture, index buffer or vertex buffer. Pool: [142] Describes how the resource is managed by the runtime and where it is stored. In the Default pool the resource will exist only in device memory.

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    This buffer often has only a resolution of 16 bits, which is why the near and far values should be chosen carefully. A too-large difference between the near and the far value leads to so-called Z-fighting because of the low resolution of the Z-buffer. It can also be seen from the formula that the near value cannot be 0 because this point is the ...

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  7. Border Patrol agent whose death is tied to cultlike Zizians ...

    www.aol.com/border-patrol-agent-whose-death...

    A U.S. Border Patrol agent whose killing in Vermont during a traffic stop near the Canadian border has been tied to a cultlike group is scheduled to be buried with full military honors Saturday at ...

  8. Who Is Cruz Beckham’s Girlfriend? All About Songwriter Jackie ...

    www.aol.com/cruz-beckham-girlfriend-songwriter...

    Cruz Beckham and his girlfriend, Jackie Apostel, share a love for music. “Happy birthday xx,” he wrote over a picture of his girlfriend sitting in front of a birthday cake surrounded by ...

  9. Vertex buffer - Wikipedia

    en.wikipedia.org/?title=Vertex_buffer&redirect=no

    This page was last edited on 1 December 2017, at 01:38 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.