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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async methods usually return either void, Task, Task<T>, [13]: 35 [16]: 546–547 [1]: 22, 182 ValueTask or ValueTask<T>. [13]: 651–652 [1]: 182–184 User code can define custom types that async methods can return through custom async method builders but this is an advanced and rare scenario. [17]

  3. Computer multitasking - Wikipedia

    en.wikipedia.org/wiki/Computer_multitasking

    New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running ...

  4. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.

  5. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    In Linux 2.4, [17] an O(n) scheduler with a multilevel feedback queue with priority levels ranging from 0 to 140 was used; 0–99 are reserved for real-time tasks and 100–140 are considered nice task levels. For real-time tasks, the time quantum for switching processes was approximately 200 ms, and for nice tasks approximately 10 ms.

  6. Priority inversion - Wikipedia

    en.wikipedia.org/wiki/Priority_inversion

    Under the policy of priority inheritance, whenever a high-priority task has to wait for some resource shared with an executing low-priority task, the low-priority task is temporarily assigned the priority of the highest waiting priority task for the duration of its own use of the shared resource, thus keeping medium priority tasks from pre ...

  7. Interval scheduling - Wikipedia

    en.wikipedia.org/wiki/Interval_scheduling

    Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. Each task is represented by an interval describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource).

  8. Cooperative multitasking - Wikipedia

    en.wikipedia.org/wiki/Cooperative_multitasking

    As a cooperatively multitasked system relies on each process regularly giving up time to other processes on the system, one poorly designed program can consume all of the CPU time for itself, either by performing extensive calculations or by busy waiting; both would cause the whole system to hang.

  9. Earliest deadline first scheduling - Wikipedia

    en.wikipedia.org/wiki/Earliest_deadline_first...

    Earliest deadline first (EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs (task finishes, new task released, etc.) the queue will be searched for the process closest to its deadline.