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T hy heart ist pure, thy sword ist sharp, thy faith ist strong. So thou thinkest that thou art off to a good start down the arduous road of the defender of faith, but thou stillst haveth a long way to go before thou art ready to rescueth fair damsels, protecteth the innocent, and passeth judgment through steel and light on the most vile of creatures such as demons and the ever-infamous red ...
Level 1: Paladin (Vengeance) Level 2: Warlock (Hexblade) Level 3-7: Paladin. Level 8-11: Bard (Valor of Swords) (ASI at level 5: CHA + 2) (Level 11 ASI possibly a feat that grants +1 to CHA) Class notes: The Warlock (Hexblade) will let me use my CHA modifier for both the longsword and lance since they both lack the "two-handed" feature.
My build is a Pal.6 / Cleric 14 (tempest) and I want your opinions on 1) am I breaking any rules, 2) does this sound too OP and 3) any suggestions on making it even more dangerous. Trying to be as brief as I can, I wanted to start off 5 levels of paladin for the smites, avenger oath and the extra attack before I multiclassed.
First Post. It seems to me like the best crit-fishing Paladin build is Half-Elf Oath of Vengeance Paladin (6+X) | Hexblade (1+Y), with the Elven Accuracy feat, and the option of mixing in 3+ Sorcerer levels for better spell slot progression and Quickened booming blade if desired. Hexblade gives you a lot with just a 1 level dip: it allows you ...
Jul 25, 2015. #1. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. The Paladin/Bard is a jack of all trades of the highest caliber. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. He trades off some early level efficacy for a mid to late-game punch.
Mechanical overview. Paladins in 5e have returned back to their classic "half-caster" status that was the case in 1e-3e. However, unlike especially 3e, this isn't really a bad thing. Paladins start casting their spells at Lv. 2, making their spellcasting a vital and working part of the class.
Jul 21, 2019. #2. Hexadin should be fun, but a straight rogue would also be fun. You want a build where weapon damage die just doesn’t matter, and that doesn’t require your target be within 5ft. Rogue/Battlemaster with two whips could be really fun. Most maneuvers don’t even specify melee, much less 5ft, so you could do a lot with the ...
Whom likes to reckless stab people in their weak points. Pros: + Online by 6th level. + Has 3 attacks by 7th level. (Thank you dual wielding!) + Deals competitive damage to a Polearm Master build. + 27.1% chance of scoring a critical on any attack (by level 6 no less!). + 61.25...% chance of scoring a critical on your turn.
Nov 17, 2003. #9. Darklone said: Even with Multiclassing you could start with cleric, then 4 levels paladin, then cleric again... if human. But if you can go back and forth start with paladin for the 2 extra hit points, clerics and paladins have the same number of skill points and equivalent skill choices. 9.
But IDS comes for Paladin at level 11, while LD at level 12 for locks. Meaning since you always want 6 levels of Paladin you will get LD at 18 level fastest, while you can get IDS at 12 (with 1 level dip first in Hex). That is having extra 1d8 dmg for 12-18 level vs having +5 dmg on 18-20 level.