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  2. Completing the square - Wikipedia

    en.wikipedia.org/wiki/Completing_the_square

    Given a quadratic polynomial of the form + the numbers h and k may be interpreted as the Cartesian coordinates of the vertex (or stationary point) of the parabola. That is, h is the x -coordinate of the axis of symmetry (i.e. the axis of symmetry has equation x = h ), and k is the minimum value (or maximum value, if a < 0) of the quadratic ...

  3. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    The solution of a linear program is accomplished in two steps. In the first step, known as Phase I, a starting extreme point is found. Depending on the nature of the program this may be trivial, but in general it can be solved by applying the simplex algorithm to a modified version of the original program.

  4. Vertex cover - Wikipedia

    en.wikipedia.org/wiki/Vertex_cover

    Example graph that has a vertex cover comprising 2 vertices (bottom), but none with fewer. In graph theory, a vertex cover (sometimes node cover) of a graph is a set of vertices that includes at least one endpoint of every edge of the graph. In computer science, the problem of finding a minimum vertex cover is a classical optimization problem.

  5. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  6. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    At each step, the algorithm follows a path along the polygon from the stack top to the next vertex that is not in one of the two pockets adjacent to the stack top. Then, while the top two vertices on the stack together with this new vertex are not in convex position, it pops the stack, before finally pushing the new vertex onto the stack.

  7. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  8. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    In graph theory, reachability refers to the ability to get from one vertex to another within a graph. A vertex can reach a vertex (and is reachable from ) if there exists a sequence of adjacent vertices (i.e. a walk) which starts with and ends with .

  9. Havel–Hakimi algorithm - Wikipedia

    en.wikipedia.org/wiki/Havel–Hakimi_algorithm

    The Havel–Hakimi algorithm is an algorithm in graph theory solving the graph realization problem.That is, it answers the following question: Given a finite list of nonnegative integers in non-increasing order, is there a simple graph such that its degree sequence is exactly this list?