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  2. Category:Parkour video games - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour_video_games

    Pages in category "Parkour video games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes. A. Assassin's Creed; B.

  3. Blockout - Wikipedia

    en.wikipedia.org/wiki/Blockout

    Apart from the other known console ports of Blockout, there were also two for NES: the first is an official unreleased prototype developed in 1990 by Technos Japan Corp. under the name "Block Out", while the second is an unauthorized clone programmed by Hwang Shinwei and published by both himself and RCM Group in 1989/1990 (titled 3D Block).

  4. Dying Light - Wikipedia

    en.wikipedia.org/wiki/Dying_Light

    The parkour mechanics in Dying Light allow players to leap from one rooftop to another.. Dying Light is a survival horror video game played from a first-person perspective.The game is set in an open world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area, accessible via sewers, called Old Town. [1]

  5. Crush (video game) - Wikipedia

    en.wikipedia.org/wiki/Crush_(video_game)

    Crush is a 2007 puzzle-platform video game developed by Zoë Mode and published by Sega for the PlayStation Portable.Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness.

  6. Parkour - Wikipedia

    en.wikipedia.org/wiki/Parkour

    The word parkour derives from parcours du combattant (Obstacle course), the classic obstacle course method of military training proposed by Georges Hébert. [23] [24] [25] Raymond Belle used the term "les parcours" to encompass all of his training including climbing, jumping, running, balancing, and the other methods he undertook in his personal athletic advancement. [26]

  7. List of zombie video games - Wikipedia

    en.wikipedia.org/wiki/List_of_zombie_video_games

    3D game in which the player must guide either a team of four characters or a single character through 17 stages of play, rescuing survivors and fighting zombies. [44] Fort Zombie: 2009: Windows: Players must barricade themselves within a building and survive a zombie onslaught. [45] Ghosts and Goblins: 1985: Amiga, Arcade, Commodore 64 ...

  8. The Blockheads (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Blockheads_(video_game)

    The Blockheads is a 2.5D survival sandbox game. The players control a customizable "Blockhead" avatar and can explore their surroundings, navigate through the world map, harvest materials to create structures, and craft more advanced tools and materials in the game.

  9. Platformer - Wikipedia

    en.wikipedia.org/wiki/Platformer

    In the 1990s, platforming games started to shift from pseudo-3D to "true 3D," which gave the player more control over the character and the camera. To render a 3D environment from any angle the user chose, the graphics hardware had to be sufficiently powerful, and the art and rendering model of the game had to be viewable from every angle.