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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Beginning with the 3rd Edition, each score has a corresponding ability modifier, where Modifier = ⁠ Score − 10 / 2 ⁠, rounded down. [6] It acts as a bonus or penalty depending on a character's ability scores. This modifier is added to the appropriate dice rolls.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  4. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    Players purchase abilities for their characters, as long as the character has enough points to spend and that the group for that ability is available for the class and race of that character. [2] Skills & Powers includes new methods for rolling the six ability score statistics for characters, and rules for the player to alter these scores. Each ...

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The d20 System uses a more unified mechanic than earlier editions, resolving nearly all actions with a d20 die roll plus appropriate modifiers. Modifiers based on ability scores follow a standardized formula. Saving throws are reduced from five categories based on forms of attack to three based on type of defense.

  6. Star Wars Roleplaying Game (Wizards of the Coast) - Wikipedia

    en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game...

    Characters have six Ability Scores (i.e., the standard Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma), a class and level, feats, and skills. Most actions are resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds the difficulty, the check succeeds.

  7. High Adventure Role Playing - Wikipedia

    en.wikipedia.org/wiki/High_Adventure_Role_Playing

    Skills are used by rolling an open ended d100 (96-100 re-roll and add), adding your skill bonus and the related stat bonus, a modifier for the difficulty of the task, and trying to get over 101. Difficulty modifiers range from Mundane (+60) to Absurd (-100). Spells are purchased in this stage as well, each spell is purchased as a separate skill.

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  9. Yooka-Laylee - Wikipedia

    en.wikipedia.org/wiki/Yooka-Laylee

    Collectibles by the name of Mollycools are given to Dr. Puzz, an octopus scientist, in order to give Yooka and Laylee various transformations that grant them abilities. Play Tonics are role-playing-like ability modifiers that are purchased from Vendi, a living vending machine, and equipped to modify or enhance players' ability stats. [13]