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  2. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Trie-Find(x, key) for 0 ≤ i < key.length do if x.Children[key[i]] = nil then return false end if x := x.Children[key[i]] repeat return x.Value In the above pseudocode, x and key correspond to the pointer of trie's root node and the string key respectively.

  3. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A simple and inefficient way to see where one string occurs inside another is to check at each index, one by one. First, we see if there is a copy of the needle starting at the first character of the haystack; if not, we look to see if there's a copy of the needle starting at the second character of the haystack, and so forth.

  4. CYK algorithm - Wikipedia

    en.wikipedia.org/wiki/CYK_algorithm

    The node is linked to the array elements that were used to produce it, so as to build the tree structure. Only one such node in each array element is needed if only one parse tree is to be produced. However, if all parse trees of an ambiguous sentence are to be kept, it is necessary to store in the array element a list of all the ways the ...

  5. Edit distance - Wikipedia

    en.wikipedia.org/wiki/Edit_distance

    Ukkonen's 1985 algorithm takes a string p, called the pattern, and a constant k; it then builds a deterministic finite state automaton that finds, in an arbitrary string s, a substring whose edit distance to p is at most k [13] (cf. the Aho–Corasick algorithm, which similarly constructs an automaton to search for any of a number of patterns ...

  6. Boyer–Moore string-search algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_string-search...

    The key insight in this algorithm is that if the end of the pattern is compared to the text, then jumps along the text can be made rather than checking every character of the text. The reason that this works is that in lining up the pattern against the text, the last character of the pattern is compared to the character in the text.

  7. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.

  8. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    The expression objects are composed recursively into a composite/tree structure that is called abstract syntax tree (see Composite pattern). The Interpreter pattern doesn't describe how to build an abstract syntax tree. This can be done either manually by a client or automatically by a parser. See also the UML class and object diagram below.

  9. Gated recurrent unit - Wikipedia

    en.wikipedia.org/wiki/Gated_recurrent_unit

    Gated recurrent units (GRUs) are a gating mechanism in recurrent neural networks, introduced in 2014 by Kyunghyun Cho et al. [1] The GRU is like a long short-term memory (LSTM) with a gating mechanism to input or forget certain features, [2] but lacks a context vector or output gate, resulting in fewer parameters than LSTM. [3]

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    replace 0 with x gfg pattern in matlab file structure list of online classes