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A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
The table contains names for all the pieces as well as the words for chess, check, and checkmate in several languages. [16] Several languages use the Arabic loanword alfil for the piece called bishop in English; in this context it is a chess-specific term which no longer has its original meaning of "elephant".
Fool's mate – also known as the Two-Move Checkmate, it is the quickest possible checkmate in chess. A prime example consists of the moves: 1.f3 e5 2.g4 Qh4# Scholar's mate – checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the ...
In the Frankenstein–Dracula Variation of the Vienna Game (1.e4 e5 2.Nc3 Nf6 3.Bc4 Nxe4), threatening checkmate with 4.Qh5 is the only way for White to play for an advantage. The Modern Defense, Monkey's Bum variation involves White threatening a Scholar's mate with an early Qf3.
In chess, there are a number of ways that a game can end in a draw, neither player winning.Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both ...
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
In chess, a blunder is a critically bad mistake that severely worsens the player's position by allowing a loss of material, checkmate, or anything similar. It is usually caused by some tactical oversight, whether due to time trouble, overconfidence, or carelessness.
It works by confining the king with a pawn and using a queen to execute the checkmate. Damiano's mate is often arrived at by first sacrificing a rook on the h-file, then checking the king with the queen on the a-file or h-file, and then moving in for the mate. The checkmate was first published by Pedro Damiano in 1512. [11]