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Patience, or forbearance, is the ability to endure difficult or undesired long-term circumstances. Patience involves perseverance or tolerance in the face of delay, provocation, or stress without responding negatively, such as reacting with disrespect or anger.
The Seven Virtues are a set of moral principles that include chastity, temperance, charity, diligence, patience, kindness, and humility.
Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. [1]
The layout of the game known as Crazy Quilt. Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them.
Gaman (我慢) is a Japanese term of Zen Buddhist origin which means "enduring the seemingly unbearable with patience and dignity". [1] [2] The term is generally translated as "perseverance", "patience", or "tolerance". [3]
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The tern can be translated as "patience," "steadfastness," or "endurance," and encompasses meanings such as "forbearance," "acceptance," and "receptivity." [ 2 ] Kṣānti has several applications: It can refer to patience with others, that is, the ability to endure abuse and hardship inflicted by sentient beings while maintaining compassion ...
Clock or Sundial is a luck-based patience or solitaire card game with the cards laid out to represent the face of a clock. [1] [2] It is closely related to Travellers.Clock is a purely mechanical process with no room for skill, and the chances of winning are exactly 1 in 13. [3]