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  2. 17-animal inheritance puzzle - Wikipedia

    en.wikipedia.org/wiki/17-animal_inheritance_puzzle

    17 indivisible camels. The 17-animal inheritance puzzle is a mathematical puzzle involving unequal but fair allocation of indivisible goods, usually stated in terms of inheritance of a number of large animals (17 camels, 17 horses, 17 elephants, etc.) which must be divided in some stated proportion among a number of beneficiaries.

  3. List of integer sequences - Wikipedia

    en.wikipedia.org/wiki/List_of_integer_sequences

    Recamán's sequence: 0, 1, 3, 6, 2, 7, 13, 20, 12, 21, 11, 22, 10, 23, 9, 24, 8, 25, 43, 62, ... "subtract if possible, otherwise add": a(0) = 0; for n > 0, a(n) = a(n − 1) − n if that number is positive and not already in the sequence, otherwise a(n) = a(n − 1) + n, whether or not that number is already in the sequence. A005132: Look-and ...

  4. Look-and-say sequence - Wikipedia

    en.wikipedia.org/wiki/Look-and-say_sequence

    The look-and-say sequence is also popularly known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle "What is the next number in the sequence 1, 11, 21, 1211, 111221?" is sometimes referred to as the Cuckoo's Egg , from a description of Morris in Clifford Stoll 's book The Cuckoo's Egg .

  5. 30 Math Puzzles (with Answers) to Test Your Smarts - AOL

    www.aol.com/lifestyle/30-math-puzzles-answers...

    These math puzzles with answers are a delightful challenge. The post 30 Math Puzzles (with Answers) to Test Your Smarts appeared first on Reader's Digest. 30 Math Puzzles (with Answers) to Test ...

  6. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Now, we label every sequence in each class with either a 0 or a 1. First, we label the representative sequence with a 0. Then, we label any sequence which differs from the representative sequence in an even number of places with a 0, and any sequence which differs from the representative sequence in an odd number of places with a 1.

  7. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  8. Hilbert number - Wikipedia

    en.wikipedia.org/wiki/Hilbert_number

    A Hilbert prime is a Hilbert number that is not divisible by a smaller Hilbert number (other than 1). The sequence of Hilbert primes begins 5, 9, 13, 17, 21, 29, 33, 37, 41, 49, ... (sequence A057948 in the OEIS). A Hilbert prime is not necessarily a prime number; for example, 21 is a composite number since 21 = 3 ⋅ 7.

  9. Nonogram - Wikipedia

    en.wikipedia.org/wiki/Nonogram

    Add the clues together, plus 1 for each "space" in between. For example, if the clue is 6 2 3, this step produces the sum 6 + 1 + 2 + 1 + 3 = 13. Subtract this number from the total available in the row (usually the width or height of the puzzle). For example, if the clue in step 1 is in a row 15 cells wide, the difference is 15 - 13 = 2.