Search results
Results From The WOW.Com Content Network
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.
King's Quest: Mask of Eternity Prima's Official Strategy Guide- Written by Rick Barba. Basic strategy guide offering little in the way of extras. The King's Quest Companion – Written by Peter Spear and published in four editions. The book contains novelizations of games, as well as articles that further explained the history of Daventry, its ...
The result of combat is that the weaker player is eliminated, and the stronger player loses strength equal to that of the weaker player. (For example, if "5" attacks "3", "3" will die and "5" will have strength 2.) The winning gladiator is the last one standing. Each round of combat eliminates one gladiator, so there will be two rounds of combat.
King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new re-imagining of the long-running King's Quest series.
King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk [citation needed]. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.
King's Quest I: Quest for the Crown is a 1990 remake of King's Quest. This release is the "Enhanced" version of King's Quest . It uses the Sierra's Creative Interpreter (SCI) engine, the same engine used in games such as King's Quest IV ; while it still uses 16-color graphics, it features twice the resolution, and music card support instead of ...
In contrast to the group's remake of King's Quest I, a content-wise identical presentation upgrade, King's Quest II VGA redesigns the original game to adding a rewritten plot expanding on the 1985 version, a number of puzzles, new characters and locations including a town, and references to future King's Quest games.
King's Quest IV uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the King's Quest series where the action takes place in real-time and within the allotted time limit, as the events of the game cover about 24 hours.