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DirectX Diagnostic Tool (DxDiag) is a diagnostics tool used to test DirectX functionality and troubleshoot video- or sound-related hardware problems. DirectX Diagnostic can save text files with the scan results.
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...
DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]
Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .
In DirectX 7 this was typically done using the DirectDraw API, which is deprecated. The programmer typically needs only to call the ID3DXSprite object's Begin() method to set up the render state and world transform for 2D drawing, call the Draw() method to add textures to the list to be drawn and finally call the End() method to draw the images ...
Managed DirectX was first released in 2002 to allow less complicated access to the DirectX API through the .NET framework. The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics ( Direct3D ) and the other DirectX API's in a much easier, object-oriented manner.
DirectX 8.0 (released in November, 2000) introduced programmability in the form of vertex and pixel shaders, enabling developers to write code without worrying about superfluous hardware state. [30] The complexity of the shader programs depended on the complexity of the task, and the display driver compiled those shaders to instructions that ...