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  2. DirectX Diagnostic Tool - Wikipedia

    en.wikipedia.org/wiki/DirectX_Diagnostic_Tool

    DirectX Diagnostic Tool (DxDiag) is a diagnostics tool used to test DirectX functionality and troubleshoot video- or sound-related hardware problems. DirectX Diagnostic can save text files with the scan results.

  3. SimCity (2013): DirectX Setup Error - An Internal Error Occurred

    www.aol.com/news/2013-03-06-simcity-2013-directx...

    The fix for this is pretty simple though. All you need to do is follow this link to Microsoft's DirectX download page . Download the file on the page, and run the installation.

  4. HRESULT - Wikipedia

    en.wikipedia.org/wiki/HRESULT

    Testing for 0 such as (hr) or (!hr) will work most of the time but is incorrect for the rarely used success codes other than S_OK such as S_FALSE. To obtain the code part of an HRESULT, use the HRESULT_CODE() macro. Use the ERR.EXE tool to translate a value to the corresponding message text.

  5. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]

  6. DirectX Graphics Infrastructure - Wikipedia

    en.wikipedia.org/wiki/DirectX_Graphics...

    DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.

  7. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    DirectX Raytracing (DXR) Tier 1.1, introducing inline ray-tracing, indirect rays dispatching, increasing the state object without the need to create a new one, and additional vertex formats for acceleration structures.

  8. DirectPlay - Wikipedia

    en.wikipedia.org/wiki/DirectPlay

    DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.

  9. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    This pipeline allows for workloads to be easily sent to the GPU without the need for restructuring all of a program's code. [ 6 ] A typical compute pipeline contains a read-only shader resource view as an input, constant buffer views for additional resource constants, and an unordered access view for an output.