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The game is completely clean unless the players have a dirty mind. All of the answers are clean. The player to correctly answer the question with the correct clean answer will be rewarded a card. Each card either displays a letter, lose a card, take two cards, or wild. The card with the letters either have a D, I, R, T, or a Y.
The objective is to meld or discard all of one's cards, and the play continues until one player manages to go out by getting rid of all the cards from their hand. They must always end their turn by discarding. When discarding, a player may not discard a card if it creates a meld, (run or a set).
In addition to this card, there are two more Tiplu cards (since three decks of cards are used). Poplu: The card immediately above the Tiplu of the same suit is known as the poplu. Each poplu is two points and a wildcard. Jhiplu: The card immediately below the Tiplu of the same suit is known as the Jhiplu. Each Jhiplu is two points and a wildcard.
While the players of a private game have the say as to whether a card counts, tournament rules will require each card be genuinely issued from the developers and not fabricated by an alternate party. However, remember that since this is a trading card game anyone can develop , you can join the team!
The rest of the deck is then placed face down in the middle of the players; this is referred to as the draw pile, or if you're familiar with similar card games, it may be referred to as the stock. The first player to play is the player to the dealer's left, unlike the other players, the first to play in each round gets to go twice.
Play progresses until the final hand when one of the players "goes out," meaning they are able to play the last card in their hand. Although players may discard throughout the game, to win they must be able to lay down all of their cards without discarding. In order to win, on a player's turn they must be able to draw a card and then go out ...
If the player changes their mind as to which cards to play where, only the cards played in the current turn may be picked up for re-use. Wild cards cannot be rearranged on a straight to play another card, i.e. Player 1 has a straight of 4–8 of hearts, with a wild standing in for the 5.
The score of a card is its face value. The rulebook distributed with the game describes two variants (one permitting each colour to be started with 10 or 12 instead of 11, and one that is similar to the French card game Domino) as well as how to play various children's games with the set.