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  2. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    Universally unique identifiers (UUID) consist of a 128-bit value. IPv6 routes computer network traffic amongst a 128-bit range of addresses. ZFS is a 128-bit file system. 128 bits is a common key size for symmetric ciphers and a common block size for block ciphers in cryptography. The IBM i Machine Interface defines all pointers as 128-bit. The ...

  3. Universally unique identifier - Wikipedia

    en.wikipedia.org/wiki/Universally_unique_identifier

    Thus, for variant 1 (that is, most UUIDs) a random version 4 UUID will have 6 predetermined variant and version bits, leaving 122 bits for the randomly generated part, for a total of 2 122, or 5.3 × 10 36 (5.3 undecillion) possible version-4 variant-1 UUIDs. There are half as many possible version 4, variant 2 UUIDs (legacy GUIDs) because ...

  4. Comparison of Unicode encodings - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Unicode...

    The tables below list the number of bytes per code point for different Unicode ranges. Any additional comments needed are included in the table. The figures assume that overheads at the start and end of the block of text are negligible. N.B. The tables below list numbers of bytes per code point, not per user visible "character" (or "grapheme ...

  5. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding now known as UCS-2 (for 2-byte Universal Character Set), [1] [2] once it became clear that more than 2 16 (65,536) code points were needed, [3] including most emoji and important CJK characters such as for personal and place names.

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    MCMETA – customizable texture packs; MCPACK – Bedrock Edition in-game texture packs and full add-ons; MCR – data for in-game worlds before version 1.2; MCTEMPLATE – Bedrock Edition world templates; MCWORLD – Bedrock Edition in-game worlds; NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game

  7. Base64 - Wikipedia

    en.wikipedia.org/wiki/Base64

    Very roughly, the final size of Base64-encoded binary data is equal to 1.37 times the original data size + 814 bytes (for headers). The size of the decoded data can be approximated with this formula: bytes = (string_length(encoded_string) − 814) / 1.37

  8. Units of information - Wikipedia

    en.wikipedia.org/wiki/Units_of_information

    The byte, 8 bits, 2 nibbles, is possibly the most commonly known and used base unit to describe data size. The word is a size that varies by and has a special importance for a particular hardware context. On modern hardware, a word is typically 2, 4 or 8 bytes, but the size varies dramatically on older hardware.

  9. Variable-width encoding - Wikipedia

    en.wikipedia.org/wiki/Variable-width_encoding

    [1] [a] Most common variable-width encodings are multibyte encodings (aka MBCS – multi-byte character set), which use varying numbers of bytes to encode different characters. (Some authors, notably in Microsoft documentation, use the term multibyte character set, which is a misnomer , because representation size is an attribute of the ...