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Imagine is a series of simulation video games published by Ubisoft, aimed primarily at girls aged 6 to 14 released from 2007 onwards. Super Robot Wars: October 3, 1989: 20.47 million [128] Super Robot Wars, known in Japan as Super Robot Taisen, is a series of tactical role-playing video games produced by Bandai Namco Entertainment.
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.
Spine is an action-adventure beat 'em up game set in a dystopian cyberpunk world. [3] Players take on the role of the female protagonist, Redline, a rebellious graffiti artist who acquires gun fu skills after receiving the titular spinal implant, which serves as her sentient AI companion and gives her new combat abilities throughout the game. [4]
Gradius is a video game series created by Japanese game designer Machiguchi Hiroyasu and published by Konami. The series debuted in arcades with Gradius in March 1985, renamed Nemesis for international versions. Games in the series have been released for several platforms, including arcade hardware, home video game consoles, handheld systems ...
Get ready for all of the NYT 'Connections’ hints and answers for #187 on Friday, December 15, 2023. Connections game on Friday, December 15 , 2023 The New York Times
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The series is composed of five games, and was very popular during the 16-bit era, receiving critical acclaim for the games' strategic elements, gameplay, graphics, and sound. The last two games released on the PlayStation featured live-action cut-scenes that reflected and explained events in the game.