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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Similar to Madeline 1st and 2nd Grade, it follows Madeline on a tour of her neighborhood with a variety of activities. [8] Madeline 1st and 2nd Grade Math, the final game in the series, was released as a two-CD-ROM set on July 12, 1999. [12] The discs were also sold separately as Madeline 1st Grade Math and Madeline 2nd Grade Math.

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  5. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    In the U.S., it was found that Singapore math emphasizes the essential math skills recommended in the 2006 Focal Points publication by the National Council of Teachers of Mathematics (NCTM), the 2008 final report by the National Mathematics Advisory Panel, and the proposed Common Core State Standards, though it generally progresses to topics at ...

  6. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    It is critical that students learn math concepts using a variety of tools. For example, as students learn to make patterns, they should be able to create patterns using all three of these tools. Seeing the same concept represented in multiple ways as well as using a variety of concrete models will expand students’ understandings.

  7. Ann Arbor Hands-On Museum - Wikipedia

    en.wikipedia.org/wiki/Ann_Arbor_Hands-On_Museum

    The Ann Arbor Hands-On Museum now features over 250 interactive exhibits on subjects including physics, geology, math, music, and technology while entertaining over 200,000 visitors each year. More than just a local attraction, the now over 40,000 square foot museum has become a regional destination that draws more than 60 percent of its ...