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  2. Half-life - Wikipedia

    en.wikipedia.org/wiki/Half-life

    In this situation it is generally uncommon to talk about half-life in the first place, but sometimes people will describe the decay in terms of its "first half-life", "second half-life", etc., where the first half-life is defined as the time required for decay from the initial value to 50%, the second half-life is from 50% to 25%, and so on.

  3. Unintended consequences - Wikipedia

    en.wikipedia.org/wiki/Unintended_consequences

    An erosion gully in Australia caused by rabbits, an unintended consequence of their introduction as game animals. In the social sciences, unintended consequences (sometimes unanticipated consequences or unforeseen consequences, more colloquially called knock-on effects) are outcomes of a purposeful action that are not intended or foreseen.

  4. Environmental impact of pesticides - Wikipedia

    en.wikipedia.org/wiki/Environmental_impact_of...

    The half-life of pesticides is of great interest. Some pesticides degrade rapidly in the environment, others, called persistent, linger, causing undesired effects. [44] and certain authors maintain that pesticide risk and impact assessment models rely on and are sensitive to information describing dissipation from plants. [45]

  5. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.

  6. Cascade effect - Wikipedia

    en.wikipedia.org/wiki/Cascade_effect

    fault tree. A cascade effect is an inevitable and sometimes unforeseen chain of events due to an act affecting a system. [1] If there is a possibility that the cascade effect will have a negative impact on the system, it is possible to analyze the effects with a consequence / impact analysis.

  7. Half-Life 2: Episode Two - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Episode_Two

    Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve.Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004).

  8. Global catastrophe scenarios - Wikipedia

    en.wikipedia.org/wiki/Global_catastrophe_scenarios

    A powerful solar flare, solar superstorm or a solar micronova, which is a drastic and unusual decrease or increase in the Sun's power output, could have severe consequences for life on Earth. [145] [146] Conjectured illustration of the scorched Earth after the Sun has entered the red giant phase, about seven billion years from now [147]

  9. Biological half-life - Wikipedia

    en.wikipedia.org/wiki/Biological_half-life

    Absorption half-life 1 h, elimination half-life 12 h. Biological half-life ( elimination half-life , pharmacological half-life ) is the time taken for concentration of a biological substance (such as a medication ) to decrease from its maximum concentration ( C max ) to half of C max in the blood plasma .