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  2. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]

  3. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  4. Interactive Fiction Database - Wikipedia

    en.wikipedia.org/wiki/Interactive_Fiction_Database

    The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]

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  6. The Boggit: Bored Too - Wikipedia

    en.wikipedia.org/wiki/The_Boggit:_Bored_Too

    The Boggit: Bored Too is a text adventure game by Delta 4 released in 1986 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is a parody of the J. R. R. Tolkien novel The Hobbit and of the earlier game based upon it also called The Hobbit.

  7. Infocom - Wikipedia

    en.wikipedia.org/wiki/Infocom

    Each game file included a sophisticated parser which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction which only understood commands of the form 'verb noun', Infocom's parser could understand a wider variety of sentences.