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  2. Source Audio - Wikipedia

    en.wikipedia.org/wiki/Source_Audio

    Source Audio is a guitar effects pedal company that was founded in Woburn, Massachusetts in 2006. They produce modular effects pedals for electric guitar and bass, such as the Nemesis Delay, Ventris Dual Reverb, and Collider Delay+Reverb, as well as the C4 Synth, a modular rack synthesizer in pedal format, the Aftershock Bass Distortion, and the EQ2, a 10-band parametric equalizer with a plug ...

  3. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space.The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.

  4. Acoustic location - Wikipedia

    en.wikipedia.org/wiki/Acoustic_location

    Acoustic source localization [4] is the task of locating a sound source given measurements of the sound field. The sound field can be described using physical quantities like sound pressure and particle velocity. By measuring these properties it is (indirectly) possible to obtain a source direction.

  5. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    The ratio between direct sound and reflected sound can give an indication about the distance of the sound source. Loudness: Distant sound sources have a lower loudness than close ones. This aspect can be evaluated especially for well-known sound sources. Sound spectrum: High frequencies are more quickly damped by the air than low frequencies ...

  6. Sound - Wikipedia

    en.wikipedia.org/wiki/Sound

    The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker. The sound source creates vibrations in the surrounding medium. As the source continues to vibrate the medium, the vibrations propagate away from the source at the speed of sound, thus forming the sound wave.

  7. Computational auditory scene analysis - Wikipedia

    en.wikipedia.org/wiki/Computational_auditory...

    Because the ears receive audio signals at different times, the sound source can be determined by using the delays retrieved from the two ears. [6] By cross-correlating the delays from the left and right channels (of the model), the coincided peaks can be categorized as the same localized sound, despite their temporal location in the input ...

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