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Spine is an action-adventure beat 'em up game set in a dystopian cyberpunk world. [3] Players take on the role of the female protagonist, Redline, a rebellious graffiti artist who acquires gun fu skills after receiving the titular spinal implant, which serves as her sentient AI companion and gives her new combat abilities throughout the game. [4]
Kyphosis (from Greek κυφός (kyphos) 'hump') is an abnormally excessive convex curvature of the spine as it occurs in the thoracic and sacral regions. [1] [2] Abnormal inward concave lordotic curving of the cervical and lumbar regions of the spine is called lordosis.
While the main characters of the games vary, the games share a common setting of a near-future Earth where advanced medical procedures have cured most diseases, including cancer, AIDS, and influenza. A recurring organisation is Caduceus, a worldwide, semi-covert medical research foundation that is a branch of the World Health Organization .
Severe curvatures that rapidly progress may require surgery with spinal rod placement and spinal fusion. In all cases, early intervention offers the best results. [citation needed] A specific type of physical therapy may be useful. [93] [4] Evidence to support its use, however, is weak.
Pages in category "Video game characters with accelerated healing" The following 21 pages are in this category, out of 21 total. This list may not reflect recent changes .
The upcoming video game “Spine” is already being eyed for film and TV adaptations. Variety learned exclusively that “Spine” developer Nekki has teamed with Story Kitchen to develop ...
The management of scoliosis is complex and is determined primarily by the type of scoliosis encountered: syndromic, congenital, neuromuscular, or idiopathic. [1] Treatment options for idiopathic scoliosis are determined in part by the severity of the curvature and skeletal maturity, which together help predict the likelihood of progression.
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]