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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The malloc and free routines in their modern form are completely described in the 7th Edition Unix manual. [8] [9] Some platforms provide library or intrinsic function calls which allow run-time dynamic allocation from the C stack rather than the heap (e.g. alloca() [10]). This memory is automatically freed when the calling function ends.

  3. Static library - Wikipedia

    en.wikipedia.org/wiki/Static_library

    Static avoids DLL Hell or more generally dependency hell and therefore can simplify development, distribution and installation. Another trade-off is memory used to load the library. With static linking, a smart linker only includes the code that is actually used, but for a dynamic library, the entire library is loaded into memory.

  4. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  5. Static build - Wikipedia

    en.wikipedia.org/wiki/Static_build

    Dynamic linking offers three advantages: Often-used libraries (for example the standard system library) need to be stored in only one location, not duplicated in every single binary. If a library is upgraded or replaced, all programs using it dynamically will immediately benefit from the corrections. Static builds would have to be re-linked first.

  6. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.

  7. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    The macOS system inherits static library conventions from BSD, with the library stored in a .a file. It uses either .so or .dylib for dynamic libraries. Most libraries in macOS, however, consist of "frameworks", placed inside special directories called " bundles " which wrap the library's required files and metadata.

  8. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    The C++ standard library is designed to be minimalistic, providing only a standardised set of general use features, while the Java Class Library and Java Platform Module System (the Java standard library) is much more extensive, providing a much larger comprehensive standardised set of features, such as graphics, UI creation, and more.

  9. Memory debugger - Wikipedia

    en.wikipedia.org/wiki/Memory_debugger

    Memory debuggers work by monitoring memory access, allocations, and deallocation of memory. Many memory debuggers require applications to be recompiled with special dynamic memory allocation libraries, whose APIs are mostly compatible with conventional dynamic memory allocation libraries, or else use dynamic linking.