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Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
Windows also has full support for multiple input/mouse configurations for multi-user environments. Starting with Windows XP, Microsoft introduced an SDK for developing applications that allow multiple input devices to be used at the same time with independent cursors and independent input points. However, it no longer appears to be available. [110]
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
As mentioned later in this article, pointing devices have different possible states. Examples for these states are out of range, tracking or dragging. Examples. a computer mouse is an indirect, relative, isotonic, position-control, translational input device with two degrees of freedom (x, y position) and two states (tracking, dragging).
However, open-loop control is very useful and economic for well-defined systems where the relationship between input and the resultant state can be reliably modeled by a mathematical formula. For example, determining the voltage to be fed to an electric motor that drives a constant load, in order to achieve a desired speed would be a good ...
The phugoid oscillation is a slow interchange of kinetic energy (velocity) and potential energy (height) about some equilibrium energy level as the aircraft attempts to re-establish the equilibrium level-flight condition from which it had been disturbed.
In control system theory, and various branches of engineering, a transfer function matrix, or just transfer matrix is a generalisation of the transfer functions of single-input single-output (SISO) systems to multiple-input and multiple-output (MIMO) systems. [1] The matrix relates the outputs of the system to its inputs.