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  2. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  3. Category:Quake (series) mods - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_(series)_mods

    Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... Quake (video game) mods (4 P) Quake II mods (3 P) Quake III ...

  4. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The standalone remake of the Dota Auto Chess mod from within Dota 2, developed by Drodo Studio. [8] The Ball: Unreal Tournament 3: 2008 2010 October 26 [9] Bid For Power: Quake III Arena : 2004 2004 Bid For Power is a total conversion for Quake III that plays nothing like the original game. Players take control of Ki-powered superheroes and ...

  5. Quake 4 - Wikipedia

    en.wikipedia.org/wiki/Quake_4

    Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of id Software and developed another mod, Delta CTF, [45] which brought Quake II-style Capture the Flag to Quake 4. [46] Another notable mod is SABot, [10] which successfully implemented multiplayer bots in Quake 4 less than a month after the SDK was released ...

  6. Challenge ProMode Arena - Wikipedia

    en.wikipedia.org/wiki/Challenge_ProMode_Arena

    CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence , new maps, highly customisable HUD and many other features.

  7. QuakeC - Wikipedia

    en.wikipedia.org/wiki/QuakeC

    QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as ...

  8. Category talk:Quake 4 mods - Wikipedia

    en.wikipedia.org/wiki/Category_talk:Quake_4_mods

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  9. Category talk:Quake (video game) mods - Wikipedia

    en.wikipedia.org/wiki/Category_talk:Quake_(video...

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