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  2. Black & White (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_&_White_(video_game)

    Peter Molyneux led the three-year development of the highly anticipated game, originally to feature wizards instead of gods. Black & White was written from scratch, and the intention was to have the main user interface free of icons, buttons, and panels. Versions for games consoles were in development, but were cancelled.

  3. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast between the powerful multimedia functions and multi-threaded programming style and the rather limited scope of the Scratch programming language.

  4. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Terra Nova Development The source code of the games was made available to ScummVM in 2016. [578] [573] Larva Mortus: 2008 2009 Top-down shooter: MIT/Non-commercial (engine/game code [579]) Proprietary: Rake in Grass: Czech independent video game developer Pavel Tovarys released the Torque 2D v1.1.3 based source code in 2009 under non-commercial ...

  5. Tactical Breach Wizards - Wikipedia

    en.wikipedia.org/wiki/Tactical_Breach_Wizards

    Developer Tom Francis was previously a game journalist. The idea of making a turn-based tactical game came from issues he had with XCOM 2.Although one of his favorite games, Francis felt it had "big, serious problems" that could improved upon, such as reducing frustration by making the level design simpler.

  6. Wizard101 - Wikipedia

    en.wikipedia.org/wiki/Wizard101

    A wizard first starting the game must choose a school: Fire, Ice, Storm, Myth, Life, Death, or Balance, each complete with their own set of unique spells and playstyles. The game is based around "duels": two teams made up of one to four players or computer enemies on each team who take turns casting spells. Spells can be cast using "pips".

  7. Archetype Entertainment - Wikipedia

    en.wikipedia.org/wiki/Archetype_Entertainment

    Archetype Entertainment is an American video game development studio established as a division of game publisher Wizards of the Coast, itself a subsidiary of Hasbro.The Austin, Texas-based studio was created by Wizards in April 2019 to develop new intellectual property outside of Wizards' existing Dungeons & Dragons and Magic: The Gathering franchises.

  8. Chaos: The Battle of Wizards - Wikipedia

    en.wikipedia.org/wiki/Chaos:_The_Battle_of_Wizards

    Chaos: The Battle of Wizards is a turn-based tactics video game released for the ZX Spectrum in 1985. It was written by Julian Gollop and originally published by Games Workshop . Based on Gollop's 1982 design for a board game / card game hybrid, [ 1 ] Chaos received a positive reception and went on to influence various games, including Darwinia ...

  9. Ironsword: Wizards & Warriors II - Wikipedia

    en.wikipedia.org/wiki/Ironsword:_Wizards_...

    He must defeat the evil wizard Malkil, who has assumed the elemental forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary "IronSword" in order to defeat Malkil, who resides at the top of IceFire Mountain. The game was fairly well-received, selling 500,000 copies in North America and 50,000 copies in ...