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  2. Nonzero-rule - Wikipedia

    en.wikipedia.org/wiki/Nonzero-rule

    In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve. By the non-zero winding rule, the ray is intersected in a clockwise direction twice, each contributing -1 to the winding score: because the total, -2, is not zero, P is concluded to be 'inside' the curve.

  3. Even–odd rule - Wikipedia

    en.wikipedia.org/wiki/Evenodd_rule

    A curve (top) is filled according to two rules: the evenodd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the evenodd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.

  4. Zolotarev's lemma - Wikipedia

    en.wikipedia.org/wiki/Zolotarev's_lemma

    Assuming n even, therefore, the condition for π g to be an odd permutation, when g has order k, is that n/k should be odd, or that the subgroup <g> generated by g should have odd index. We will apply this to the group of nonzero numbers mod p , which is a cyclic group of order p − 1.

  5. Odd–even sort - Wikipedia

    en.wikipedia.org/wiki/Oddeven_sort

    The oddeven sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of oddeven, or evenodd comparisons. The passes occur in order pass 1: oddeven, pass 2: evenodd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]

  6. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    Magic squares are generally classified according to their order n as: odd if n is odd, evenly even (also referred to as "doubly even") if n is a multiple of 4, oddly even (also known as "singly even") if n is any other even number. This classification is based on different techniques required to construct odd, evenly even, and oddly even squares.

  7. Batcher odd–even mergesort - Wikipedia

    en.wikipedia.org/wiki/Batcher_oddeven_mergesort

    Batcher's oddeven mergesort [1] is a generic construction devised by Ken Batcher for sorting networks of size O(n (log n) 2) and depth O((log n) 2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n ...

  8. Bernoulli number - Wikipedia

    en.wikipedia.org/wiki/Bernoulli_number

    If k is odd, then put the number on the left end of the row k − 1 in the first position of the row k, and fill the row from the left to the right, with every entry being the sum of the number to the left and the number to the upper; At the end of the row duplicate the last number. If k is even, proceed similar in the other direction.

  9. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The number is taken to be 'odd' or 'even' according to whether its numerator is odd or even. Then the formula for the map is exactly the same as when the domain is the integers: an 'even' such rational is divided by 2; an 'odd' such rational is multiplied by 3 and then 1 is added.