Search results
Results From The WOW.Com Content Network
RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project [3] in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018.
This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
Nexus Mods is a website that hosts computer game mods and other user-created content related to video game modding. It is one of the largest gaming mod sites on the web, [ 2 ] with 30 million registered members and 3146 supported games as of October 2024, with a single forum and a wiki for site- and mod-related topics.
Gato (computer game) The Hunt for Red October; Red Storm Rising; SSN-21 Seawolf; Shells of Fury; Silent Hunter; Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 4: The U-Boat Missions (add-on expansion pack) Silent Hunter 5: Battle of the Atlantic; Silent Service (video game) Silent Service II; Silent Steel
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
The purpose of the game was to develop a Rim Empire from a colony. [3] Rimworld's setting, or The Rim, comprised four clusters, each with 1,560 sectors. [2] Each of the game's six federations had a planet–a Ringworld–or a starbase. [2] Players could create spaceships, starbases, colonies, and Starteams—or colony variants. [2]
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...