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  2. Quake Army Knife - Wikipedia

    en.wikipedia.org/wiki/Quake_Army_Knife

    With the release of version 5.0 in 1998, Python support was added for plugin capabilities. The latest stable version of QuArK was 6.3, released in January 2003, [ 24 ] but since then many new alpha and beta versions have been released that have many new features, and include support for many new games.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III ...

  4. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).

  5. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    PyTouhou is a free and open-source reimplementation of Touhou 6 engine in Python and now Rust by three French programmers: Emmanuel Gil Peyrot, Thibaut Girka and Gauvain Roussel-Tarbouriech. While the Python branch is mostly complete, albeit for a few bugs, the Rust branch is still a work-in-progress.

  6. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine.Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2". [1]

  8. List of Python software - Wikipedia

    en.wikipedia.org/wiki/List_of_Python_software

    Battlefield 2 uses Python for all of its add-ons and a lot of its functionality. [3] Bridge Commander [4] Disney's Toontown Online is written in Python and uses Panda3D for graphics. [5] [6] Doki Doki Literature Club!, a psychological horror visual novel using the Ren'Py engine; Eve Online uses Stackless Python. Frets on Fire is written in ...

  9. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    CIA – Nintendo 3DS Installation File (for installing games with the use of the FBI homebrew application) CRT – (for cartridge images) D64 – (for disk images) DMS – Disk Masher System, previously used as a disk-archiving system native to the Amiga, also supported by emulators. DSI – Nintendo DSiWare; DSK – (for disk images)