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In computer science, Fhourstones is an integer benchmark that efficiently solves positions in the game of Connect-4. It was written by John Tromp in 1996-2008, [1] and is incorporated into the Phoronix Test Suite. The measurements are reported as the number of game positions searched per second.
Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a game in which the players choose a color and then take turns dropping colored tokens into a six-row, seven-column vertically suspended grid. The pieces fall straight down, occupying the ...
In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable.It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings.
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
Given a transformation between input and output values, described by a mathematical function, optimization deals with generating and selecting the best solution from some set of available alternatives, by systematically choosing input values from within an allowed set, computing the output of the function and recording the best output values found during the process.
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"Several versions of Hasbro's Connect Four physical gameboard make it easy to remove game pieces from the bottom one at a time." where Connect 4 Classic Grid would be one example. The "Connect 4 Instructions" in the references section notes another game version with pop-out and with special discs. GamePlayerAI 18:34, 7 January 2017 (UTC)
Z3 was open sourced in the beginning of 2015. [3] The source code is licensed under MIT License and hosted on GitHub. [4] The solver can be built using Visual Studio, a makefile or using CMake and runs on Windows, FreeBSD, Linux, and macOS. The default input format for Z3 is SMTLIB2.