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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
This is a list of submachine guns. It includes Submachine guns (SMG), Machine pistols (MP), Personal defense weapon systems (PDW), and "compact submachine gun-like weapons" not easily categorized. Weapons may fit in more than one category.
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
This list contains weapons that are classified as crew-served, as the term is used in the United States military. While the general understanding is that crew-served weapons require more than one person to operate them, there are important exceptions in the case of both squad automatic weapons (SAW) and sniper rifles .
Heavy weapons and mounted weapons M61 Vulcan: Gatling gun - six-barrels: General Dynamics: 20×102mm: Army, Air Force, Marine Corps, Navy, Coast Guard M134: Gatling gun - six-barrels: General Electric; Dillon Aero; Garwood Industries; Profense; 7.62×51mm NATO: Army, Air Force, Marine Corps, Navy M2 HMG: Heavy machine gun: General Dynamics ...
This is a list of all of the weapon products made by Heckler & Koch, a German weapons defence manufacturer with subsidiaries all over the world. It includes fully developed, experimental and military products, as well as those produced under license.
Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or manipulate the data at the memory addresses specified to suit the needs ...
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.