Search results
Results From The WOW.Com Content Network
Microsoft stated that the peripheral drains too much power from the console (the Intercooler power cord is installed between the Xbox 360 power supply and the console itself) and can cause faults to occur, and stated that consoles fitted with the peripheral will have their warranties null and void.
He called Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes. Jeff Cork said that Microsoft had "some great ideas" for the console, but that ...
Xbox One Kinect. Kinect (Codename "Project Natal", Model 1520) is a "controller-free gaming and entertainment experience" produced by Microsoft for the Xbox One. Based on an add-on peripheral for the console, it enables users to control and interact with the Xbox One with spoken commands, motions, gestures, or presented objects and images.
A switchable power strip or power bar. Timers can be used to turn off standby power to devices that are unused on a regular schedule. Switches that turn the power off when the connected device goes into standby, [30] or that turn other outlets on or off when a device is turned on or off are also available. Switches can be activated by sensors.
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles.It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. [3]
A pass through power connection utilizes the existing Xbox 360 power supply, negating the need for an extra AC adapter. The unit also powers on and off automatically with the system and the Intercooler's small size fit in tight spaces like entertainment centers with the 360 placed in either horizontal or vertical orientation.
The performance goal for the Xbox Series X was about four times that of the Xbox One X, [29] but without sacrificing game development for the lower-end Xbox Series S. [28] Both the Xbox Series X and Series S use an AMD Zen 2 CPU and an RDNA 2 GPU but with different frequencies and compute units. The Series S has lower frequencies with reduced ...
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.